In previous Halo titles, players could easily spot players on relatively small maps or use their radars to pick out enemy positions. The same can’t be said for Halo Infinite though, which has much larger maps and a much smaller radar. Instead, players are supposed to use their ears to pick out where enemies are approaching and what weapons they’re using. The game’s latest update should make that a bit easier.
Halo Infinite’s Season 1 – Mid-Season Update makes some of the game’s most important sounds a decent bit louder. Enemies throwing grenades, a Needler’s supercombine, or a player charging the Ravager fully should all come through a bit clearer starting today. More importantly, though, the sounds of gunfire and footsteps have both been boosted in Halo Infinite’s multiplayer audio mix.